Main file of the Hunger plugin, which makes players need food, water and sleep; includes the plugin's server and
client files and defines the shared PlayerHasNeeds hook.
PlayerHasNeeds gives needs to everyone but the Combine, except that Civil Protection (FACTION_MPF) have them
too.
Summary
Hooks
Hooks
Implements hook GetBars
Called to add HUD bars; adds the hunger bar, with thirst as its second value, below 90 hunger.
Parameters
- bars Map The HUD bars being built
PLUGIN:OnePlayerSecond(player, curTime, infoTable)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:120Implements hook OnePlayerSecond
Called every second for each player; drains the needs of players with needs and applies their effects.
Hunger and thirst fall so that they empty over the hunger_tick and thirst_tick configs
in seconds, and hunger is never above thirst. Fatigue rises over 20000 seconds. Starving
players slowly lose health down to 50 (below 15 hunger) or 20 (below 5), and players above
85 fatigue fall asleep for 30 seconds while alive. The values are networked as the
Hunger, Thirst and Fatigue net vars.
Parameters
- player Player The player
- curTime Number The current time
- infoTable Map The player's info table
Implements hook PlayerHasNeeds
Called to check whether a player gets hungry, thirsty and tired.
Everyone but the Combine has needs; Civil Protection have them too.
Parameters
- player Player The player to check
Returns
- Boolean Whether the player has needs
PLUGIN:PlayerRestoreCharacterData(player, data)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:31Implements hook PlayerRestoreCharacterData
Called when character data is restored; defaults hunger and thirst to 100 and fatigue to 0.
Parameters
- player Player The player whose character is loading
- data Character The character data, modified in place
PLUGIN:PlayerSaveCharacterData(player, data)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:13Implements hook PlayerSaveCharacterData
Called when character data is saved; rounds the hunger, thirst and fatigue values.
Parameters
- player Player The player being saved
- data Character The character data to save, modified in place
PLUGIN:PlayerShouldHealthRegenerate(player)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:160Implements hook PlayerShouldHealthRegenerate
Called to check whether a player's health regenerates; blocks it below 65 hunger.
Parameters
- player Player The player to check
Returns
- Boolean
falseto block regeneration, otherwisenil
PLUGIN:PlayerShouldStaminaRegenerate(player)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:173Implements hook PlayerShouldStaminaRegenerate
Called to check whether a player's stamina regenerates; blocks it below 30 thirst.
Parameters
- player Player The player to check
Returns
- Boolean
falseto block regeneration, otherwisenil
PLUGIN:PlayerThink(player, curTime, infoTable)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:95Implements hook PlayerThink
Called every player think; jumping and running in the air tire a player with needs and drain thirst.
Thirst drains by the thirst_drain_scale config, in hundredths, per think.
Parameters
- player Player The player thinking
- curTime Number The current time
- infoTable Map The player's info table for this think, with
isJumpingandisRunning
PLUGIN:PlayerUseItem(player, itemTable)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:61Implements hook PlayerUseItem
Called after a player uses an item; feeds them when it is food or drink.
Applies to items with a hunger, thirst or fatigue field and to items in a
consumables, alcohol, UU-branded or food category. Missing values default to the
hunger_default_refill config. Drinks (a thirst field or "water" in the name) refill
thirst and only 40% of the hunger value; a fatigue field reduces fatigue. Saves the
character afterwards.
Parameters
- player Player The player who used the item
- itemTable Item The item used
PLUGIN:PostPlayerSpawn(player, lightSpawn, changeClass, firstSpawn)
server gamemodes/cwhl2rp/plugins/hunger/plugin/sv_hooks.lua:43Implements hook PostPlayerSpawn
Called after a player spawns; resets their needs on a respawn that is neither the first nor a light spawn.
Parameters
- player Player The player that spawned
- lightSpawn Boolean Whether this was a light spawn
- changeClass Boolean Whether the player changed class
- firstSpawn Boolean Whether this is the character's first spawn