Registers the /AreaAdd command, which defines a named area and its display in steps, using the point the player is looking at for each corner and for the text.

Summary

Methods

Adds an area in steps, using the point the player is looking at each time.

Methods

Adds an area in steps, using the point the player is looking at each time.

The first run with a name sets the box's minimum corner, the second its maximum, and for 3D displays a third run places the text. The area is then saved and sent to every client. Optional arguments are the 3D text scale, whether the area expires after being shown once, and the display class (Scrolling, 3D or Cinematic).

Parameters

  • player
  • arguments

Defined in