Server-side hooks of the Cleaned Maps plugin that remove unwanted entities once the map has loaded.

InitPostEntity removes chargers, map weapons and gun store buttons and, when the remove_map_physics config is on, physics props; ClockworkInitPostEntity then removes map vehicles. The file also carries hard-coded fixes for rp_tb_city45_v02n, md_venetianredux_b2 and rp_evocity_v2d.

Summary

Hooks

Called after Catwork has loaded all of its entities; removes map vehicles when remove_map_physics is on.
Called after the map has loaded all of its entities; strips unwanted map entities.

Hooks

cwCleanedMaps:ClockworkInitPostEntity()

server gamemodes/catwork/plugins/cleanedmaps/plugin/sv_hooks.lua:8

Implements hook ClockworkInitPostEntity

Called after Catwork has loaded all of its entities; removes map vehicles when remove_map_physics is on.

cwCleanedMaps:InitPostEntity()

server gamemodes/catwork/plugins/cleanedmaps/plugin/sv_hooks.lua:22

Called after the map has loaded all of its entities; strips unwanted map entities.

Removes physics props when the remove_map_physics config is on, gun store buttons, every class in cwCleanedMaps.entityList (chargers and map weapons) and soda machines near a fixed position, plus map-specific fixes for rp_tb_city45_v02n, md_venetianredux_b2 and rp_evocity_v2d (where it spawns three building props as barricades). A second later it removes a few named entities.

Defined in