cw.dermaRequest class
Defines the cw.dermaRequest library, which lets the server show a player a Derma text prompt, confirmation query
or message box and receive the answer.
cw.dermaRequest:RequestString and cw.dermaRequest:RequestConfirmation take a callback that runs on the server
once the client answers over the dermaRequestCallback message.
Summary
Methods
Methods
cw.dermaRequest:GenerateID()
shared gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:16Returns a new request ID.
IDs are the current Unix time plus a counter that increases with every call.
Returns
- Number The request ID
cw.dermaRequest:Message(player, message, title, button)
server gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:100Shows a player a Derma message box.
Parameters
- player Player The player to show the message to
- message String Message text
- title String optional, defaults to
nilWindow title - button String optional, defaults to
nilText of the close button
cw.dermaRequest:RequestConfirmation(player, title, question, Callback)
server gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:86Asks a player to confirm or cancel in a Derma query window.
The client answers true for confirm and false for cancel, but cw.dermaRequest:Validate
rejects falsy answers, so the callback only runs when the player confirms.
Parameters
- player Player The player to ask
- title String Window title
- question String Question shown in the window
- Callback Function Called with
truewhen the player confirms
See also
cw.dermaRequest:RequestString(player, title, question, default, Callback)
server gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:67Asks a player to type a string into a Derma text prompt.
The callback runs when the player submits the prompt; closing the prompt drops the request.
cw.dermaRequest:RequestString(
player,
'#Command_Charphysdesc_RequestTitle',
'#Command_Charphysdesc_RequestText',
player:GetDTString(STRING_PHYSDESC),
function(result)
player:RunClockworkCmd(self.name, result)
end
)
Parameters
- player Player The player to ask
- title String Window title
- question String Text shown above the input box
- default String Text the input box starts with
- Callback Function Called with the entered String
See also
cw.dermaRequest:Send(id, recv)
client internal gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:151Internal
This function is internal. It is not part of the public API and may change without notice.
Called by the Derma request receivers.
Sends the answer to a Derma request back to the server.
Parameters
- id Number The request ID received from the server
- recv Any The answer: the entered String or the confirmation Boolean
cw.dermaRequest:Validate(player, data)
server internal gamemodes/catwork/gamemode/core/libraries/sh_dermarequest.lua:113Internal
This function is internal. It is not part of the public API and may change without notice.
Called by the dermaRequestCallback Cable receiver.
Returns whether a request answer from a client is valid.
The answer must name a pending request that was sent to the same player and carry the kind of
recv value that request expects: a string for a text prompt, true for a confirmation.
Parameters
- player Player The player who sent the answer
- data Map The answer, with
idandrecvkeys
Returns
- Boolean Whether the answer is valid