cw.time class
Defines the cw.time and cw.date libraries, accessors for the in-game clock and calendar.
The server holds the values and exports them for saving with GetSaveData. The client reads the networked minute,
hour, day and date and formats the time with a 12 or 24 hour clock.
Summary
Methods
Methods
Returns the in-game day of the week.
On the client this reads the day global net variable.
Returns
- Number The day index, 1 when unknown
Returns the name of the in-game day of the week.
Names come from the default_days option.
Returns
- String The day name (often a language phrase),
#UnknownDayfor an unnamed day, ornilif the option is not set
Returns the in-game hour, from 0 to 23.
On the client this reads the hour global net variable.
Returns
- Number The hour, 0 when unknown
Returns the in-game minute.
On the client this reads the minute global net variable.
Returns
- Number The minute, 0 when unknown
Returns the in-game time as a table for saving.
Returns
- Map Table with
minute,houranddaykeys
Returns the in-game time formatted for display.
Uses a 12-hour clock with an am/pm suffix when the player's twelve-hour clock setting is
on, otherwise HH:MM.
Returns
- String The formatted time