cw_bloodsmoke effectserver
Effect defined in core/entities/effects/cw_bloodsmoke
Defines the cw_bloodsmoke effect, a burst of red smoke particles that leave blood decals where they collide.
The effect data's scale (2 by default) sets the particle count and size, and its normal sets the direction the particles fly in.
Summary
Methods
Init(data)server
Emits red smoke particles at the effect origin that leave blood decals where they collide.
Render()server
Draws nothing; the particles render themselves.
Think()server
Returns
false so the effect is removed after the first frame; the emitted particles live on.Methods
Emits red smoke particles at the effect origin that leave blood decals where they collide.
data:GetScale() (2 by default) scales the particle count and size; data:GetNormal() sets their direction.
Parameters
- data
Draws nothing; the particles render themselves.
Returns false so the effect is removed after the first frame; the emitted particles live on.