Defines the cw_bloodsmoke effect, a burst of red smoke particles that leave blood decals where they collide.

The effect data's scale (2 by default) sets the particle count and size, and its normal sets the direction the particles fly in.

Summary

Methods

Emits red smoke particles at the effect origin that leave blood decals where they collide.
Render()server
Draws nothing; the particles render themselves.
Think()server
Returns false so the effect is removed after the first frame; the emitted particles live on.

Methods

Emits red smoke particles at the effect origin that leave blood decals where they collide.

data:GetScale() (2 by default) scales the particle count and size; data:GetNormal() sets their direction.

Parameters

  • data

Draws nothing; the particles render themselves.

Returns false so the effect is removed after the first frame; the emitted particles live on.

Defined in