Summary

Methods

Returns the player's karma, from -100 to 100.
Returns the language phrase of the karma level the player's karma falls into.
Sets the player's karma, rounded and clamped to -100 to 100, and saves and networks it.

Methods

Returns the player's karma, from -100 to 100.

Reads the karma character data and falls back to the networked karma variable, so it also works on the client.

Returns

  • Number The player's karma

See also

Returns the language phrase of the karma level the player's karma falls into.

The result is cached on the player until their karma changes.

Returns

  • String Phrase such as #Karma_Neutral, or #Karma_Error when no level matches

See also

Sets the player's karma, rounded and clamped to -100 to 100, and saves and networks it.

Fades the player's screen red when karma goes down and blue otherwise. Server only, since it uses ScreenFade and SetCharacterData. Does nothing when karma is not a number.

Parameters

  • karma Number The new karma value

See also

Defined in