Defines the cw_effect_smoke effect, a burst of large, long-lived smoke particles used as the cloud of the cw_smokegrenade weapon.

Summary

Methods

Emits a burst of 32 * scale long-lived smoke grenade particles at the effect origin.
Render()client
Draws nothing; the particles render themselves.
Think()client
Ends the effect straight away, leaving the emitted particles to live out their die time.

Methods

Emits a burst of 32 * scale long-lived smoke grenade particles at the effect origin.

Parameters

  • data CEffectData Effect data; the origin and scale (default 2) are used

Draws nothing; the particles render themselves.

Ends the effect straight away, leaving the emitted particles to live out their die time.

Returns

  • Boolean Always false

Defined in