cw_effect_smoke effectclient
Effect defined in entities/effects/cw_effect_smoke
Defines the cw_effect_smoke effect, a burst of large, long-lived smoke particles used as the cloud of the
cw_smokegrenade weapon.
Summary
Methods
Init(data)client
Emits a burst of
32 * scale long-lived smoke grenade particles at the effect origin.Render()client
Draws nothing; the particles render themselves.
Think()client
Ends the effect straight away, leaving the emitted particles to live out their die time.
Methods
Emits a burst of 32 * scale long-lived smoke grenade particles at the effect origin.
Parameters
- data CEffectData Effect data; the origin and scale (default 2) are used
Draws nothing; the particles render themselves.
Ends the effect straight away, leaving the emitted particles to live out their die time.
Returns
- Boolean Always
false