Summary
Hooks
Observer command for them instead.Hooks
cwObserverMode:GetStatusInfo(player, text)
client gamemodes/catwork/plugins/observermode/plugin/cl_hooks.lua:17Implements hook GetStatusInfo
Called to collect a player's status text; adds the observer label to noclipping players.
Parameters
- player Player The player whose status is shown
- text List<String> Status lines to add to
cwObserverMode:MakePlayerEnterObserverMode(player)
server gamemodes/catwork/plugins/observermode/plugin/sv_plugin.lua:60Puts a player into observer mode.
Stores the player's move type, position, eye angles and color so they can be restored later, then
enables noclip and makes NPCs ignore them. Hiding the player is done in the PlayerThink hook.
Parameters
- player Player The player entering observer mode
See also
cwObserverMode:MakePlayerExitObserverMode(player)
server gamemodes/catwork/plugins/observermode/plugin/sv_plugin.lua:17Takes a player out of observer mode.
Makes the player visible and solid again and restores their move type at once. Half a frame later it
restores their color, and their position and eye angles from before entering when the
observer_reset config is on, then clears the observer state.
Parameters
- player Player The player leaving observer mode
See also
cwObserverMode:PlayerCanSeeAdminESP()
client gamemodes/catwork/plugins/observermode/plugin/cl_hooks.lua:7Implements hook PlayerCanSeeAdminESP
Called to check whether the local player can see the admin ESP; only allows it while noclipping.
Returns
- Boolean False when the player is not noclipping, otherwise nil
cwObserverMode:PlayerNoClip(player)
shared gamemodes/catwork/plugins/observermode/plugin/sv_hooks.lua:11On the server
Called when a player tries to noclip; runs the Observer command for them instead.
Parameters
- player Player The player trying to noclip
Returns
- Boolean Always false, so the engine noclip never happens
On the client
Called when the local player tries to noclip; blocks the client-side prediction of it.
Parameters
- player Player The player trying to noclip
Returns
- Boolean Always false
Defined in
cwObserverMode:PlayerThink(player, curTime, infoTable)
server gamemodes/catwork/plugins/observermode/plugin/sv_hooks.lua:25Implements hook PlayerThink
Called periodically for every player; keeps observers invisible and takes others out of observer mode.
A noclipping player who is alive, not in a vehicle, not ragdolled and not held is hidden and made
non-solid. Players who are still flagged as observers but no longer qualify are taken out with
cwObserverMode:MakePlayerExitObserverMode.
Parameters
- player Player The player being updated
- curTime Number The current time
- infoTable Map The player's info table for this think